3D-3 Dimensional game development IEEE PAPER





3D game engine design
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The previous three properties show that R ( v) is an orthonormal transformation, a class that includes rotations and reflections. We need to show that reflections cannot occur. For unit- length vector v, define the function M byv= M (v), a function from the unit sphere in R3 to the

Proximity queries and penetration depth computation on 3d game objects
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Abstract This paper discusses methods for performing proximity queries (collision detection, distance computation) and penetration depth computation on a large class of convex objects. The penetration depth of a pair of intersecting objects is the shortest vector over

Hapticast: a physically-based 3D game with haptic feedback
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Abstract Modern haptic technology allows users to receive realistic kinesthetic and tactile cues in a computer generated environment. When applied to video games, it gives players a higher sense of immersion as well as new and interesting ways to interact with the game

Personal investigator: a therapeutic 3D game for teenagers
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ABSTRACT This position paper describes the implementation and initial findings of a game called Personal Investigator (PI). PI is an online 3D detective game that implements a model of Brief Solution Focused Therapy (BSFT). It aims to help teenagers overcome mental health

Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans.
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Abstract We describe ANGELINA-5, software capable of creating simple three-dimensional games autonomously. To the best of our knowledge, this is the first system which creates complete games in 3D. We summarise the history of the ANGELINA project so far, describe

ARkanoid: Development of 3D game and handheld augmented reality
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Abstract In this paper, researcher presents ARkanoid, a 3D Handheld Augmented Reality game. Through this project, researcher tried to remake the old 2D game and brought it into something new. This time, researcher chooses an Arkanoid game which was first introduced

Fundamentals of stereoscopic 3D game design
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Abstract. Stereoscopic 3D (S3D) has (re-) emerged as a major technological trend [12]. Hence, many game designers are challenged to avoid S3D pitfalls whilst creating innovative and entertaining gameplay experiences. We analyze the challenges and opportunities of

3D navigation system for virtual reality based on 3D game engine
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ABSTRACT: Intense competitions in computer related industries have lead to the development of new amazing technologies. This drastically improved 3D game engine, which was initially developed for computer games, to become more adaptable and versatile

Content creation for a 3D game with Maya and Unity 3D
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Abstract'Dynamite Pete'1 is a 3D game we developed with Autodesk Maya and Unity 3D in a team of 26 computer science students with varying skills and expertise in content creation. A game development pipeline explaining the production of the game from concept to release

Using game engines for non 3D gaming applications
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ABSTRACT We present in this paper the use of game technologies during the development of 3 dimensional interfaces for accessing digital libraries. We compare these different tools through a practical point of view and propose to consider them in a more general context of

Simulation of smoke to improve unity 3d game engine particle system based on fds
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Abstract. In this paper, our proposed method based on FDS (Fire Dynamic Simulation) outputs the data the Excel file, which improves a game engine for effective smoke and the fire model. The Excel file coordinates in the Unity 3D game engine's particle system,

3d game engines as a new reality
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Three-Dimensional (3D) Game Engines are large and complex, but very efficient at creating huge, artificial worlds for entertainment. As they mature, they improve and mimic the real world ever more realistically than competing Virtual Reality (VR) systems. In the present paper, we Abstract. The amount of speech data available on-line and in institutional repositories, including recordings of lectures,podcasts, news broadcasts etc, has increased greatly in the past few years. Effective access to such data demands transcription. While current

3D game software and architectural education
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Abstract The use of computer technology to simulate architectural designs is well established in the profession and education. However most software interfaces in this field are intricate and require substantial time input, while the hardware requirements to produce This paper proposes Dream3D, an online 3D game engine. We analyze requirements to build MMORPGs together with the techniques to satisfy them. And then, the techniques are classified into four categories: 3D rendering, animation, server, and network techniques. We

Game accessibility case study: Terraformers a real-time 3D graphic game
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ABSTRACT Terraformers is the result of three years of practical research in developing a real-time 3D graphic game accessible for blind and low vision gamers as well as full sighted gamers. This presentation focus on the sound interface and how it relates to the 3D graphic In the outdoor 3D game, the terrain can be modified because of interaction. This brings two new complexities to render terrain in 3D game. The first lies in the real-time visualization of dynamic terrain, and the second is that the modified terrain surface need to be preserved. Abstract. First person perspective games are an important part of the many genres that make up the multi-billion dollar gaming industry. In this article, we present the design and implementation of a 3D first person shooting (FPS) game. Our main contribution is to

Production of Virtual 3D City Models from Geodata and Visualization with 3D Game Engines. A Case Study from the UNESCO World Heritage City of
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In cooperation with the city of Bamberg and the TU Kaiserslautern, a research project on 3D- 4Dcity models was founded whose results were presented to the public during this year's conference of the UNESCO Organization of World-Heritage-Cities (OWHC Regional

Comparison and evaluation of 3D mobile game engines
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Abstract Game engines are vital for developing 3D applications and games today. This is because the engines significantly reduce resources---time and manpower---to implement mandatory but complex functionalities. However, with over 100 engines available with highly Abstract. Within the field of Embodied Conversational Agents (ECAs), the simulation of emotions has been suggested as a means to enhance the believability of ECAs and also to effectively contribute to the goal of more intuitive human computer interfaces. Although

Teaching 3D computer game programming
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3 Results All in all we can conclude that the goals of our courses are met. Now, moving to the fourth year of lectures, we have optimized the course and we can summarize our experiences as extremely positive. The practical task (the teamwork to implement a part of

Stereo vision based 3D game interface
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ABSTRACT Currently, keyboards, mice, wands and joysticks are still the most popular interactive devices. While these devices are mostly adequate, they are so unnatural that they are unable to give players the feeling of immersiveness. Researchers have begun

I-FLEG: A 3D-game for learning French
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ABSTRACT In this paper, we present I-FLEG, a serious language game designed for interactively learning French as a second language. The game is integrated in Second Life and exploits the 3D virtual reality environment provided by this platform to implement

3D game-like virtual environment for chemistry learning
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In this paper, we present the concept, implementation and experimentation of a 3D MMO educational game designed for interactively learning chemistry. The game is integrated into the OpenSim framework to implement immersive, real time and multiuser learning by

Authoring intelligent tutoring systems for 3D game environments
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Abstract. We describe the design of an authoring tool that is intended to help non- programmers develop game-based intelligent tutoring systems. The tutorbuilding approach involves the creation of states, both atomic and complex, that help model physical and

Mimaze, a 3d multi-player game on the internet
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Abstract. This paper describes the design, implementation, and evaluation of MiMaze, a distributed 3D multiplayer game on the Internet. The major contribution of this work is to provide the first experimental results for this new type of application. An original fully

Design and computer simulated user scenarios: Exploring real-time 3D game engines and simulation in the maritime sector
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Designers often use scenarios to approach complex design problems holistically. Efficient use of scenarios can be a challenge in complex dynamic user contexts due to mediation and tool limitations that use traditional scenario techniques in design practice. We investigate the Abstract. We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion Software Ltd. Buildings are described in a custom plain-text markup language

Efficient simulation of fluid dynamics in a 3d game engine
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Abstract This thesis deals with the efficient simulation of Computational Fluid Dynamics (CFD) into a realtime 3D graphics engine by discussing the development of the C'Nedra virtual reality game engine project carried out at Ecole Centrale Paris. The thesis tries to

A game-based cots system for simulating intelligent 3d agents
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1. Overview Military operations are increasing urban and individual warrior in nature and as such MOUT-based MST applications have greater demands placed on them for realistic and accurate real-time simulation of individual human agents operating in complex 3D urban environment

3d Game Design And Developmentof 3d Shooter Game Using Xna
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ABSTRACT This paper will mainly discuss the 3D game engine and various technologies involved in the development of 3D game. Firstly, it discusses the design of 3D game engine and various genres of 3D game. Secondly, it focuses on various technologies and various

Research on Developing Client of Network Sport Fitness Game Based on 3D Game Engine
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Abstract. Network sports fitness game is the product combining computer technology and network technology with the fitness exercise and game. It shows the trend of development of fitness movement. The engine of 3D game encloses complex substrate 3DAPI programme,

An interactive in-game approach to user adjustment of stereoscopic 3D settings
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ABSTRACT Given the popularity of 3D film, content developers have been creating customizable stereoscopic 3D experiences for the user to enjoy at home. Stereoscopic 3D game developers often offer a 'white box'approach whereby far too many controls and Abstract. Detecting objects is of fundamental importance for the Eurobot Challenge 2011. This paper presents a Kinect-based approach to detect the game elements on the game field. Using the Kinect sensor provides the advantage that elements lying behind other

A multimedia 3D game for museums
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Abstract. Museums are very important in our society. They provide the public with access to collective heritage, culture, art and science, and somehow they help us remember who we are, and how we have lived. Nowadays museums come in all shapes and sizes, some let

An Open Letter to Microsoft: Do the Right Thing for the 3D Game Industry
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Background First, some clarifications: When I refer to Direct3D in this article, I mean Direct3D Immediate Mode, not Retained Mode. Retained Mode will be useful to some developers, but highend 3D games probably won't use it since they need more control over database

FDS simulation high rise building model for unity 3D game engine
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Abstract Smoke simulation is an interesting topic in simulation fluid dynamics and graphics area. Stack Effect Fire model was happened in fire of High Rise building. Simulation this fire model and smoke scene is one of the most challenging tasks in fluid dynamics of computer Abstract. In this paper, we present an innovative framework for a 3D game character to adopt human action sequence style by learning from videos. The framework is demonstrated for kickboxing, and can be applied to other activities in which individual style includes

Selecting commands in 3D game environments by gaze gestures
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People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer Online Role-Playing Games (MMORPGs), such as World of Warcraft. These are 3D graphical worlds which have many similarities with virtual environments but may be Ancient Chinese history reveals many examples of a cyclical pattern of social development connected with the rise and the decline of dynasties. In this paper, a possible explanation of the periodic alternation between despotism and anarchy by a dynamic game between the

An investigation of Bare-Hands-Interaction in traditional 3D game genres
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ABSTRACT Recently, stable markerless 6 DOF video-based hand-tracking devices became available. These devices simultaneously track the positions and orientations of both user hands in different postures with at least 40 frames per second. Such handtracking allows for

3D Game Engine Design for Mobile Phones with OpenGL ES 2.0
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Abstract This master's project investigated the capabilities of mobile phones to support 3D graphics for games and how to develop for these devices using the OpenGL ES graphics library. A simple 3D game engine was developed that runs on a PC using a OpenGL ES 2.0

3D model visualization enhancements in real-time game engines
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ABSTRACT: This paper describes two procedures used to disseminate tangible cultural heritage through real-time 3D simulations providing accurate-scientific representations. The main idea is to create simple geometries (with low-poly count) and apply two different texture

3D Audio with CLAM and Blender's Game Engine
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Abstract Blender can be used as a 3D scene modeler, editor, animator, renderer and Game Engine. This paper describes how it can be linked to a 3D sound platform working within the CLAM framework, making special emphasis on a specific application: the recently launched

Lisling 3D: a serious game for the treatment of portuguese aphasic patients
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Abstract. The game described in this article was developed for the treatment of lusophone aphasic patients. Various information technologies were used in order to create a multimedia platform of rehabilitation. The objective of this software is to provide a

A proposal to teach 3D vector operations in a role-playing game
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Abstract: In the college the authors work for, the students' achievement in linear algebra has been lower than the ones of other fields in mathematics. We suspect that one of the major reasons is rote learning of our students in linear algebra. Many students try just to memorize Abstract: The technological affordances of three-dimensional (3D) multi-user virtual worlds and their effectiveness in task-based learning approaches are to a large extent well- established in the international field of computer literacy research. However, less attention

3D Math Primer for Graphics and Game Development
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Introduces students to concepts of 3D graphics, 3D modeling, and the mathematics necessary for 3D programming. Topics include 3D model generation and texture generation, 3D trigonometric operations, 3D vector motion, and matrix transformations in 3-space. Lab

3D Java Game Development with Homura
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ABSTRACT The gaming industry now boasts revenues comparable to that of the filming industry and its progress over the last three decades has seen such advancements that games now provide a life-like immersive experience which is set to continue. Development

3D Gaming and Cartography-Design Considerations for game-based generation of Virtual Terrain Environments
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Abstract The potential of 3D gaming technology for 3D cartography has become more and more evident in the last years. This is due among other aspects to technological advances of the gaming industry. Due to this reason the authors present an approach aiming to

ONLINE 3D OIL PALM PLANTATION MANAGEMENT BASED ON GAME ENGINE: AConceptual IDEA
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The main commodity export of Malaysia is still oil palm which is known as the backbone of Malaysian agriculture. Various problems and techniques on managing oil palm plantation has been introduces by many researchers and found that monitoring the status of oil palm A programmable graphics pipeline including the shader in the embedded systems increases flexibility and enables customizations of vertex and fragment processing, and it also provides the programmer with various special effects essential in development of realistic

Secure: Scripted 3D-Game Environment in Vocational Learning
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Abstract: This study attempts to combine the technological possibilities of 3D-game environments and collaborative learning scripts. The study is a design experiment (N= 64) with multiple data collection and analysis methods. The aims were twofold: The aim was to

The Analysis of Brand Effect Appearing on 3D Computer Game
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Abstract For analyzing consumers' brand attitudes, this research makes 3D sports game including world-wide brands. This study, which is interdisciplinary in nature, can be found in the fact that it is pioneering work which applies marketing concepts to the computer game. In

3D Game Engines as a New Reality
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Abstract: Understanding players' visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several graphics techniques use a perception based rendering method to

Ludos Top: a Web-based 3D educational game multi-user online
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This paper presents Ludos Top an educational 3D game that use virtual reality techniques, which can support multi-student with a new design model of networking on the web. The project has actively involved end-users to focus on increase interactivity through the use of versatile

Road Rider: an interactive 3D game to promote road safety
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ABSTRACT Serious Games can join their capability to engage and entertain with a potential target application field. In this context, we have developed Road Rider, a 3D videogame aimed at promoting road safety among middle and high school students. The

Exploring the effects of game-based instructional design on 3D animation: a perspective of technology acceptance
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Abstract:-The purpose of this study was to investigate the effects of individual differences on learners' performances of three-dimensional animation through game-based instructional design. Participants were 78 college juniors enrolled in a 3D animation course, an 18-week

Game Programming With Java and Java 3D
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Abstract This article looks at the advantages and disadvantages of using Java and Java 3D for games programming. It assumes the reader is familiar with Java, but presents short overviews of gaming, the low-level APIs OpenGL and DirectX, and Java 3D. No CSE PROJECTS

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