virtual reality 2016 IEEE PAPER





Using Virtual Reality Technology to Enhance Instruction in Teacher Education Programs
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Abstract Teacher and administrator preparation programs are constantly looking for ways to effectively train preservice education professionals. Whether preparing special educators, bilingual educators, general educators, or school administrators, teacher education

Development Research of Marine Engine Room Simulator for Offshore Supply Vessel Based On Virtual Reality Technology
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Abstract Aiming at the present status that the absence of marine engine room simulator for OSV (Offshore Supply Vessel) in China market and the need to improve the working ability of engineers in OSV, the marine engine room simulator for OSV based on virtual reality

Virtual Reality: Low-Cost Tools and Resources for the Classroom
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For those of us engaged in teaching and technology, virtual reality (VR) is a hot topic at the moment. This is not really new, as a community we have been exploring the educational possibilities of virtual experiences and simulations for decades at least. Right now, though

Impact of combined cognitive and motor rehabilitation in a virtual reality task: an on-going longitudinal study in the chronic phase of stroke
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ABSTRACT Stroke is one of the most common causes of acquired disability, leaving numerous adults with cognitive and motor impairments, and affecting patients' capability to live independently. Virtual Reality (VR) based methods for stroke rehabilitation have

Combining levodopa and virtual reality-based therapy for the rehabilitation of upper limb after acute stroke: pilot study part II
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Geoffrey Sithamparapillai Samuel1, MBBS, MRCP, Nicodemus Eldrick Oey2, MD, PhD, Min Choo2, BEng(Hons), MSc, Han Ju2, MD, Wai Yin Chan3, MSc, Stanley Kok4, PhD, Yu Ge5,

Response: Importance of Virtual Reality Job Interview Training in Today's World.
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We thank the author for recognizing the importance of developing and evaluating whether virtual reality job interview training can help enhance skills and the ability to obtain job offers. We agree that our analytic focus was limited to the primary outcome measures;

Development of allocentric spatial recall from new viewpoints in virtual reality.
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ABSTRACT Using landmarks and other scene features to recall locations from new viewpoints is a critical skill in spatial cognition. In an immersive virtual reality task, we asked children 3.5-4.target using various cues. On

An Industry Case Study: Investigating Early Design Decision Making in Virtual Reality
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In order to create an immersive experience, computer technology is designed to stimulate the human senses in ways that appear natural to the user. While implementations of virtual smells and tastes have received little traction, much has progressed with respect to

Amplified Head Rotation in Virtual Reality and the Effects on 3D Search, Training Transfer, and Spatial Orientation
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Abstract:Many types of virtual reality (VR) systems allow users to use natural, physical head movements to view a 3D environment. In some situations, such as when using systems that lack a fully surrounding display or when opting for convenient low-effort interaction,

Universal Credit: assumptions, contradictions and virtual reality
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Abstract Universal Credit is a major change in the UK's social security system which will affect around eight million households by replacing six existing means-tested benefits and tax credits with a single benefit, based on income, assets and circumstances, and paid

Virtual Reality: a way to prepare and optimize operations in decommissioning projects
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Page 1. Virtual Reality: a way to prepare and optimize operations in decommissioning projects ~ February 2016 ~ 1 Virtual Reality: a way to prepare and optimize operations in decommissioning projectsWhy use Virtual Reality in a nuclear facility 1. VR: definition and purposes

SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling in Virtual Reality
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ABSTRACT We present SwiVRChair, a motorized swivel chair to nudge users' orientation in 360 degree storytelling scenarios. Since rotating a scene in virtual reality (VR) leads to simulator sickness, storytellers currently have no way of controlling users' attention.

A Novel Approach for Assessing Prospective Memory Using Immersive Virtual Reality Task
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Abstract Prospective memory can maintain our ability to living independently and is important for our daily lives. Evaluation of prospective memory can reflect the severity of cognitive ability regression. Previous studies have developed slide based task and real-

Patient perspectives on virtual reality-based rehabilitation after knee surgery: Importance of level of difficulty.
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Abstract:This article explored the perspectives of 25 patients regarding virtual reality (VR)- based rehabilitation following knee surgery and identified the important factors that allowed patients to immerse themselves in rehabilitation. Qualitative analysis of data collected via

Virtual Reality in Cognitive and Perceptual Rehabilitation-A Promising Approach
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In modern medical era, the paradigm of rehabilitation bench upon functional outcomes. The conventional approaches primarily dealing with physical issues in terms of sensory-motor deficits of patients with neurological disorders seem insufficient. Cognitive and perceptual

EE267-Virtual Reality Project Proposal Recognizing Head Gestures for Head-mounted Displays
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Virtual Reality is on the rise. As building high-fidelity virtual environments becomes easier and easier finding an intuitive user interfaces for users to interact with their surroundings becomes a crucial step on the path to designing a truly immersive virtual experience. For

Virtual reality exercise to improve balance control in older adults at risk of falling
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It is estimated that 28% to 35% of older adults (age 65 years) experience at least one fall each year; fall is the second leading cause of accidental death worldwide. 1 Risk factors of fall include intrinsic and extrinsic factors. Balance control is intrinsic and modifiable. Virtual

The ICSPACE Platform: A Virtual Reality Setup for Experiments in Motor Learning
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Virtual Reality platforms offer versatile means for the analysis and the improvement of motor learning, eg, by providing appropriate multimodal feedback. We designed a VR platform that enables full-body motor learning of complex actions: Our intelligent coaching space (

PulmonaReality: transforming pediatric pulmonary function experience usingvirtual reality
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Abstract This paper presents PulmonaReality, an interactive virtual reality game aimed at young patients to help immerse them into a world that makes pulmonary function tests more enjoyable for the user while providing more reliable results for the examiner. Computer

Jump: Virtual Reality Video
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Abstract We present Jump, a practical system for capturing high resolution, omnidirectional stereo (ODS) video suitable for wide scale consumption in currently available virtual reality (VR) headsets. Our system consists of a video camera built using off-the-shelf components

Data Optimization and Transmission in Restaurant Using Virtual Reality
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ABSTRACT The ideas behind virtual reality are based upon theories about a long held human wish to escape the boundaries of the real world by embracing cyberspace. When we can interact with this virtual world in a more naturalistic manner which will generate new

REVIEW OF AUGMENTED REALITY AND VIRTUAL REALITY TECHNIQUES IN ROCK ART
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Abstract: The usage of augmented reality (AR) and virtual reality (VR) technologies began to grow when smartphones appeared. Until then, the number of portable devices capable of incorporating these technologies was reduced. Video games are the main field where

First Person Virtual Reality for Evaluation and Learning of Construction Site Safety
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Abstract–Early hazard recognition in the construction environment plays a pivotal role in accident prevention. Modern technological advances in the field of visualization and display hardware enable unrivaled situational experiences when using headmounted displays.

3D Servicescape Model: Atmospheric Qualities of Virtual Reality Retailing
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Abstract:The purpose of this paper is to provide a 3D servicescape conceptual model which explores the potential effect of 3D virtual reality retail stores' environment on shoppers' behaviour. Extensive review of literature within two different domains, namely:

Visualizing Transport Futures: the potential of integrating procedural 3d modelling and traffic micro-simulation in Virtual Reality applications.
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In this paper we elaborate on potential use cases of Virtual Reality (VR) in transportation research 2 and planning and present how we integrated procedural 3D modelling and traffic micro-simulation 3 with the rendering capabilities of a game engine in a semi-automated

Design and Evaluation of a Portable Laparoscopic Training System using Virtual Reality
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ABSTRACT The ubiquitous nature of laparoscopic surgery and the decreased training time available for surgeons are driving an increased need for effective training systems to help surgeons learn different procedures. A cost-effective and user-friendly simulator has been

The Development of an Interactive Automatic Tool Changer System Based onVirtual Reality Technology
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Abstract Automatic tool changer system with high operability is the critical component of high efficiency automated machine tools. This paper introduces an interactive simulating platform for an automatic tool changer system based on virtual reality technology, with which

Image Guided Surgery Using Virtual Reality
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Abstract: VR technology has been successfully applied to a number of behavioral conditions over the last few years. In the present paper survey on current status of virtual reality technologies in the field of Image Guided Surgery is carried out. Keywords-Virtual Reality,

NETSCORE: AN IMAGE SERVER/CLIENT PACK-AGE FOR TRANSMITTING NOTATED MUSIC TO BROWSER AND VIRTUAL REALITY INTERFACES
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ABSTRACT NetScore is an extension of the existing MaxScore package (Hajdu, Didkovsky) which adds new functionality for the rapid transmission and display of music notation on remote devices through standard modern browsers with WebSocket support. This was

A Development of Virtual Reality Game utilizing Kinect, Oculus Rift and Smartphone
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Abstract-Video games such as arcade games, computer games, and smart device games have attracted the attention of many people, regardless of age, gender, and social status. Video games are controlled via various types of input devices that have emerged over

Overlaying Virtual Object into Real World by Using Augmented Reality
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Abstract-Augmented Reality (AR) is a technology which combine virtual and real environment. AR is based on coupling between the virtual and the real object that is based on their geometrical relationship. This makes it possible to combine the virtual content with

A Prospective, Randomized Trial to Evaluate the Efficacy of Virtual RealityTreatment Versus Traditional Balance Treatment in Patients with Stroke
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Abstract: Recovery from stroke needs different time and speed in every case depending on the brain capacity of neural plasticity. Based on neurophysiological researches high repetition of practice is required to induce neuroplastic changes and functional recovery of

Virtual reality simulation training of mastoidectomy
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This PhD thesis is based on studies conducted at the Department of Otorhinolaryngology Head Neck Surgery at Rigshospitalet and Gentofte Hospital and the Simulation Centre at Rigshospitalet in the period 2012–2015 as part of the project Development and validation of evidence

Development of Virtual Reality (VR) System with Haptic Controller and Augmented Reality (AR) System to Enhance Learning and Training Experience.
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Abstract Nowadays, training for assembly and disassembly or maintenance for new users, engineers or technicians in acquiring new skills is very important for various industries. Nevertheless, training those users to efficiently perform new skills has become

VR4DT-Virtual Reality for Driving Test
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Abstract: In this paper, we are implemented virtual reality augmented RTO testing with an interactive virtual environment. It is designed as a modular system that can convert a car using Google Cardboard to in virtual reality (VR) car. Novel hardware components

Virtual Reality in the Classroom: An Exploration of Hardware, Management, Content and Pedagogy
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Abstract: In this study we sought to investigate how teachers implement virtual reality into the classroom. Participants were seven middle and high school teachers who were given virtual reality hardware to augment their teaching. Pre and post interviews were conducted and

Study on the Matching Algorithm and 3D Virtual Reality System Based on SilverLight
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Abstract Silverlight technology is a new generation of rich internet application technology. The paper proposes a new solution based on the Silverlight technology to achieve a 3D virtual reality system which takes the pictures around the objects with 360 degree

Haptics-Future of Virtual Reality
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Abstract: Haptics is the science of touch which is one of the most recent enhancements in the field of virtual environment. Haptics let computer users interact with virtual worlds by the means of touch. Haptic technology, or haptics, is a feedback technology which takes

Virtual and Augmented Reality as Cognitive Tools for Learning
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Abstract: Virtual reality (VR) and Augmented realty (AR) technologies have the potential to radically augment human cognitive abilities. This paper explores four central concepts of the applications of VR and AR as cognitive tools for learning. First, the current state of VR and

Virtual Reality in Neurorehabilitation
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Virtual Reality or Virtual Realities (VR), which can be referred to as immersive multimedia or computer-simulated realities, replicates an environment that simulates physical presence in places in the real world or imagined worlds and lets the user interact in that world. Virtual

MIND IN THE GAP BETWEEN NEURAL AND SOCIAL NETWORKS–CYBERSPACE AND VIRTUAL REALITY IN PSYCHIATRY AND HEALTHCARE
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SUMMARY In terms of health and healthcare cyberspace and virtual reality can be used differently and for different purposes and consequently create different outcomes. The three main areas which we shall discuss here are: 1) cyberspace as provider of health

IMPLEMENTING AN ENHANCED MOTION TRACKING SYSTEM FOR VIRTUAL REALITY USING 'COMMON OFF-THE-SHELF'ITEMS
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A thesis submitted to the faculty of The University of Mississippi in partial fulfillment of the requirements of the Sally McDonnell Barksdale Honors College.ABSTRACT SEAN MICHAEL O'HARA: Implementation of an Enhanced System of Motion Tracking for Virtual Reality Using '

Applying Virtual Reality to Business Simulations for E-Learning
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Abstract: Games and simulations have been a used to facilitate the student learning experience in the classroom for several decades. Business simulations date back to the 1950s, and since the late 1990s, computer-based behavioral simulations featuring the use