ENGINEERING RESEARCH PAPERS

virtual reality 2016 IEEE PAPER




Using Virtual Reality Technology to Enhance Instruction in Teacher Education Programs
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Abstract Teacher and administrator preparation programs are constantly looking for ways to effectively train preservice education professionals. Whether preparing special educators, bilingual educators, general educators, or school administrators, teacher education

Development Research of Marine Engine Room Simulator for Offshore Supply Vessel Based On Virtual Reality Technology
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Abstract Aiming at the present status that the absence of marine engine room simulator for OSV (Offshore Supply Vessel) in China market and the need to improve the working ability of engineers in OSV, the marine engine room simulator for OSV based on virtual reality

Virtual Reality: Low-Cost Tools and Resources for the Classroom
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For those of us engaged in teaching and technology, virtual reality (VR) is a hot topic at the moment. This is not really new, as a community we have been exploring the educational possibilities of virtual experiences and simulations for decades at least. Right now, though

Impact of combined cognitive and motor rehabilitation in a virtual reality task: an on-going longitudinal study in the chronic phase of stroke
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ABSTRACT Stroke is one of the most common causes of acquired disability, leaving numerous adults with cognitive and motor impairments, and affecting patients' capability to live independently. Virtual Reality (VR) based methods for stroke rehabilitation have

Combining levodopa and virtual reality-based therapy for the rehabilitation of upper limb after acute stroke: pilot study part II
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Geoffrey Sithamparapillai Samuel1, MBBS, MRCP, Nicodemus Eldrick Oey2, MD, PhD, Min Choo2, BEng(Hons), MSc, Han Ju2, MD, Wai Yin Chan3, MSc, Stanley Kok4, PhD, Yu Ge5,

Response: Importance of Virtual Reality Job Interview Training in Today's World.
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We thank the author for recognizing the importance of developing and evaluating whether virtual reality job interview training can help enhance skills and the ability to obtain job offers. We agree that our analytic focus was limited to the primary outcome measures;

Development of allocentric spatial recall from new viewpoints in virtual reality.
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ABSTRACT Using landmarks and other scene features to recall locations from new viewpoints is a critical skill in spatial cognition. In an immersive virtual reality task, we asked children 3.5-4.target using various cues. On

An Industry Case Study: Investigating Early Design Decision Making in Virtual Reality
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In order to create an immersive experience, computer technology is designed to stimulate the human senses in ways that appear natural to the user. While implementations of virtual smells and tastes have received little traction, much has progressed with respect to

Amplified Head Rotation in Virtual Reality and the Effects on 3D Search, Training Transfer, and Spatial Orientation
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Abstract:Many types of virtual reality (VR) systems allow users to use natural, physical head movements to view a 3D environment. In some situations, such as when using systems that lack a fully surrounding display or when opting for convenient low-effort interaction,

Universal Credit: assumptions, contradictions and virtual reality
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Abstract Universal Credit is a major change in the UK's social security system which will affect around eight million households by replacing six existing means-tested benefits and tax credits with a single benefit, based on income, assets and circumstances, and paid

Virtual Reality: a way to prepare and optimize operations in decommissioning projects
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Page 1. Virtual Reality: a way to prepare and optimize operations in decommissioning projects ~ February 2016 ~ 1 Virtual Reality: a way to prepare and optimize operations in decommissioning projects Why use Virtual Reality in a nuclear facility 1. VR: definition and purposes

SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling in Virtual Reality
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ABSTRACT We present SwiVRChair, a motorized swivel chair to nudge users' orientation in 360 degree storytelling scenarios. Since rotating a scene in virtual reality (VR) leads to simulator sickness, storytellers currently have no way of controlling users' attention.

A Novel Approach for Assessing Prospective Memory Using Immersive Virtual Reality Task
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Abstract Prospective memory can maintain our ability to living independently and is important for our daily lives. Evaluation of prospective memory can reflect the severity of cognitive ability regression. Previous studies have developed slide based task and real-

Patient perspectives on virtual reality-based rehabilitation after knee surgery: Importance of level of difficulty.
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Abstract:This article explored the perspectives of 25 patients regarding virtual reality (VR)- based rehabilitation following knee surgery and identified the important factors that allowed patients to immerse themselves in rehabilitation. Qualitative analysis of data collected via

Virtual Reality in Cognitive and Perceptual Rehabilitation-A Promising Approach
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In modern medical era, the paradigm of rehabilitation bench upon functional outcomes. The conventional approaches primarily dealing with physical issues in terms of sensory-motor deficits of patients with neurological disorders seem insufficient. Cognitive and perceptual

EE267-Virtual Reality Project Proposal Recognizing Head Gestures for Head-mounted Displays
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Virtual Reality is on the rise. As building high-fidelity virtual environments becomes easier and easier finding an intuitive user interfaces for users to interact with their surroundings becomes a crucial step on the path to designing a truly immersive virtual experience. For

Virtual reality exercise to improve balance control in older adults at risk of falling
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It is estimated that 28% to 35% of older adults (age 65 years) experience at least one fall each year; fall is the second leading cause of accidental death worldwide. 1 Risk factors of fall include intrinsic and extrinsic factors. Balance control is intrinsic and modifiable. Virtual

The ICSPACE Platform: A Virtual Reality Setup for Experiments in Motor Learning
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Virtual Reality platforms offer versatile means for the analysis and the improvement of motor learning, eg, by providing appropriate multimodal feedback. We designed a VR platform that enables full-body motor learning of complex actions: Our intelligent coaching space (

PulmonaReality: transforming pediatric pulmonary function experience usingvirtual reality
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Abstract This paper presents PulmonaReality, an interactive virtual reality game aimed at young patients to help immerse them into a world that makes pulmonary function tests more enjoyable for the user while providing more reliable results for the examiner. Computer

Jump: Virtual Reality Video
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Abstract We present Jump, a practical system for capturing high resolution, omnidirectional stereo (ODS) video suitable for wide scale consumption in currently available virtual reality (VR) headsets. Our system consists of a video camera built using off-the-shelf components

Data Optimization and Transmission in Restaurant Using Virtual Reality
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ABSTRACT The ideas behind virtual reality are based upon theories about a long held human wish to escape the boundaries of the real world by embracing cyberspace. When we can interact with this virtual world in a more naturalistic manner which will generate new

REVIEW OF AUGMENTED REALITY AND VIRTUAL REALITY TECHNIQUES IN ROCK ART
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Abstract: The usage of augmented reality (AR) and virtual reality (VR) technologies began to grow when smartphones appeared. Until then, the number of portable devices capable of incorporating these technologies was reduced. Video games are the main field where

First Person Virtual Reality for Evaluation and Learning of Construction Site Safety
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Abstract–Early hazard recognition in the construction environment plays a pivotal role in accident prevention. Modern technological advances in the field of visualization and display hardware enable unrivaled situational experiences when using headmounted displays.

3D Servicescape Model: Atmospheric Qualities of Virtual Reality Retailing
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Abstract:The purpose of this paper is to provide a 3D servicescape conceptual model which explores the potential effect of 3D virtual reality retail stores' environment on shoppers' behaviour. Extensive review of literature within two different domains, namely:

Visualizing Transport Futures: the potential of integrating procedural 3d modelling and traffic micro-simulation in Virtual Reality applications.
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In this paper we elaborate on potential use cases of Virtual Reality (VR) in transportation research 2 and planning and present how we integrated procedural 3D modelling and traffic micro-simulation 3 with the rendering capabilities of a game engine in a semi-automated

Design and Evaluation of a Portable Laparoscopic Training System using Virtual Reality
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ABSTRACT The ubiquitous nature of laparoscopic surgery and the decreased training time available for surgeons are driving an increased need for effective training systems to help surgeons learn different procedures. A cost-effective and user-friendly simulator has been

The Development of an Interactive Automatic Tool Changer System Based onVirtual Reality Technology
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Abstract Automatic tool changer system with high operability is the critical component of high efficiency automated machine tools. This paper introduces an interactive simulating platform for an automatic tool changer system based on virtual reality technology, with which

Image Guided Surgery Using Virtual Reality
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Abstract: VR technology has been successfully applied to a number of behavioral conditions over the last few years. In the present paper survey on current status of virtual reality technologies in the field of Image Guided Surgery is carried out. Keywords-Virtual Reality,

NETSCORE: AN IMAGE SERVER/CLIENT PACK-AGE FOR TRANSMITTING NOTATED MUSIC TO BROWSER AND VIRTUAL REALITY INTERFACES
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ABSTRACT NetScore is an extension of the existing MaxScore package (Hajdu, Didkovsky) which adds new functionality for the rapid transmission and display of music notation on remote devices through standard modern browsers with WebSocket support. This was

A Development of Virtual Reality Game utilizing Kinect, Oculus Rift and Smartphone
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Abstract-Video games such as arcade games, computer games, and smart device games have attracted the attention of many people, regardless of age, gender, and social status. Video games are controlled via various types of input devices that have emerged over

Overlaying Virtual Object into Real World by Using Augmented Reality
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Abstract-Augmented Reality (AR) is a technology which combine virtual and real environment. AR is based on coupling between the virtual and the real object that is based on their geometrical relationship. This makes it possible to combine the virtual content with

A Prospective, Randomized Trial to Evaluate the Efficacy of Virtual RealityTreatment Versus Traditional Balance Treatment in Patients with Stroke
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Abstract: Recovery from stroke needs different time and speed in every case depending on the brain capacity of neural plasticity. Based on neurophysiological researches high repetition of practice is required to induce neuroplastic changes and functional recovery of

Virtual reality simulation training of mastoidectomy
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This PhD thesis is based on studies conducted at the Department of Otorhinolaryngology Head Neck Surgery at Rigshospitalet and Gentofte Hospital and the Simulation Centre at Rigshospitalet in the period 2012–2015 as part of the project Development and validation of evidence

Development of Virtual Reality (VR) System with Haptic Controller and Augmented Reality (AR) System to Enhance Learning and Training Experience.
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Abstract Nowadays, training for assembly and disassembly or maintenance for new users, engineers or technicians in acquiring new skills is very important for various industries. Nevertheless, training those users to efficiently perform new skills has become

VR4DT-Virtual Reality for Driving Test
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Abstract: In this paper, we are implemented virtual reality augmented RTO testing with an interactive virtual environment. It is designed as a modular system that can convert a car using Google Cardboard to in virtual reality (VR) car. Novel hardware components

Virtual Reality in the Classroom: An Exploration of Hardware, Management, Content and Pedagogy
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Abstract: In this study we sought to investigate how teachers implement virtual reality into the classroom. Participants were seven middle and high school teachers who were given virtual reality hardware to augment their teaching. Pre and post interviews were conducted and

Study on the Matching Algorithm and 3D Virtual Reality System Based on SilverLight
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Abstract Silverlight technology is a new generation of rich internet application technology. The paper proposes a new solution based on the Silverlight technology to achieve a 3D virtual reality system which takes the pictures around the objects with 360 degree

Haptics-Future of Virtual Reality
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Abstract: Haptics is the science of touch which is one of the most recent enhancements in the field of virtual environment. Haptics let computer users interact with virtual worlds by the means of touch. Haptic technology, or haptics, is a feedback technology which takes

Virtual and Augmented Reality as Cognitive Tools for Learning
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Abstract: Virtual reality (VR) and Augmented realty (AR) technologies have the potential to radically augment human cognitive abilities. This paper explores four central concepts of the applications of VR and AR as cognitive tools for learning. First, the current state of VR and

Virtual Reality in Neurorehabilitation
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Virtual Reality or Virtual Realities (VR), which can be referred to as immersive multimedia or computer-simulated realities, replicates an environment that simulates physical presence in places in the real world or imagined worlds and lets the user interact in that world. Virtual

MIND IN THE GAP BETWEEN NEURAL AND SOCIAL NETWORKS–CYBERSPACE AND VIRTUAL REALITY IN PSYCHIATRY AND HEALTHCARE
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SUMMARY In terms of health and healthcare cyberspace and virtual reality can be used differently and for different purposes and consequently create different outcomes. The three main areas which we shall discuss here are: 1) cyberspace as provider of health

IMPLEMENTING AN ENHANCED MOTION TRACKING SYSTEM FOR VIRTUAL REALITY USING 'COMMON OFF-THE-SHELF'ITEMS
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A thesis submitted to the faculty of The University of Mississippi in partial fulfillment of the requirements of the Sally McDonnell Barksdale Honors College. ABSTRACT SEAN MICHAEL O'HARA: Implementation of an Enhanced System of Motion Tracking for Virtual Reality Using '

Applying Virtual Reality to Business Simulations for E-Learning
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Abstract: Games and simulations have been a used to facilitate the student learning experience in the classroom for several decades. Business simulations date back to the 1950s, and since the late 1990s, computer-based behavioral simulations featuring the use

Virtual Cycling Reality
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1 Purpose The age of Virtual Reality (VR) is fast approaching, but VR experiences are currently beyond the reach of the average consumer. 3D goggle systems and hardware designed to interact with them are prohibitively expensive for the average consumer at

Immersive Networking-A Framework for Virtual Environments with AugmentedReality in Human Decision-Making
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Abstract In this publication we present Immersive Networking as a novel framework for connecting people and places and things in virtual environments with augmented reality to be used in eg. Virtual training environments. The research is mandated by technology

Virtual Objects as Spatial Cues in Collaborative Mixed Reality Environments: How They Shape Communication Behavior and User Task Load
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ABSTRACT In collaborative activities, collaborators can use physical objects in their shared environment as spatial cues to guide each other's attention. Collaborative mixed reality environments (MREs) include both physical and virtual objects. To study how virtual

Managing the Reality of Virtual Organizations
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The symbiotic trends of globalization and technology enablement have created new markets not contemplated before, new competitors from organizations that were nowhere in the reckoning earlier, new partners and collaborators from the most unexpected entities, new

VIRTUAL REALITY AS MARKETING TOOL FOR DEVELOPER PROJECTS
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ABSTRACT Virtual reality, in area of software and hardware equipment, experiencing very rapid develop worldwide. This equipment should give realistic experience to observer in virtual reality environment. Devices for control and display virtual reality environment are

Comparing spatial, peripheral and emotional perception in a HMD virtual realitywith their real world counterparts
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Abstract In recent years head mounted displays (HMD) and their abilities to create virtual realities comparable with the real world moved more into the focus of press coverage and consumers. The reason for this lies in constant improvements in available computing

Virtual Reality and Empathy Education: Exploring the Intersection of Human Technology Interaction, Social Intelligence, and the Social Construction of
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Abstract: Questions surrounding the impact and influence of mobile technologies and empathy have gained incredible popularity over the year. The most recent developments of affordable and accessible virtual reality (VR) have enabled users to explore empathy

Stepping with a Virtual Partner: Exploring the Use of Virtual Reality Avatars for Gait Retraining
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Abstract This study investigates the use of avatars for retraining gait. Here, we completed a feasibility test by asking participants to step in time with the virtual partner viewed through a virtual reality headset. We observed that a perturbation (slowing down or speeding up one

Virtual Reality Performance Auralization in a Calibrated Model of Notre-Dame Cathedral
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Abstract As part of the 850-year anniversary of the Notre-Dame cathedral in Paris, there was a special performance of 'La Vierge', by Jules Massenet. A close mic recording of the concert was made by the Conservatoire de Paris. In an attempt to provide a new type of

CONSTRUCTION OF EVERYDAY REALITY IN A VIRTUAL WORLD: THE CASE OF 'WORLD OF WARCRAFT'
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While video games came to incite large attention in the Western world, scholarly examinations of these techno-cultural artifacts have also dramatically increased. Motivated by the sociological studies undertaken in the Game Studies body, the aim of this thesis is

EFFECTS OF MIXED-REALITY VIRTUAL PEER INTERACTIONS ON WORKPLACE PROBLEM-SOLVING OF INDIVIDUALS WITH INTELLECTUAL
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ABSTRACT Individuals with intellectual disabilities (ID) are known to have deficits in problemsolving skills within the realm of social communication, which may pose a barrier to employment (Livermore Goodman, 2009). The ability to provide appropriate verbal

Bridging Physical and Virtual Learning: A Mixed-Reality System for Early Science
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Abstract Tangible interfaces and mixed-reality environments have potential to bring together the advantages of physical and virtual environments to improve children's learning and enjoyment. However, there are too few controlled experiments that investigate whether

Evaluation of self-motion illusion strength using virtual reality
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Virtual reality technology is a system of visualization tools, which includes special virtual environment devices (CAVE-systems, systems of augmented reality, HMD helmets, spherical displays), as well as simpler devices, such as widescreen projection 3D-

Virtual reality application applied to biomedical models reconstructed from CT scanning
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ABSTRACT Virtual reality-simulated environments have been used for training for more than 40 years. In recent years, an active development of 3D technologies dealing with medical training, planning and guidance has become an increasingly important area of interest in

THE CAPABILITIES OF IMMERSIVE VIRTUAL REALITY AND MODERN CAD-CAM SOFTWARE SYSTEMS TO CREATE VIRTUAL MODELS OF WORKSHOPS
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Abstract: The article describes an approach for creation virtual reality scenes of workshops for mechanical processing, using three dimensional models from CAD/CAM and on the basis of" immersion" of the designer in a virtual environment. Applications software and

THE DECLINE OF VIRTUAL REALITY AND THE RISE OF AUGMENTED REALITY-A DIGITAL RESHAPE OF PUBLIC SPACES
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Abstract The development of virtual reality over the last century supported a slow shift of activities from the public space towards the private one. However, virtual reality offers incomplete sensations and less face to face social interactions, which reinforces the need

High Level Activity Training Through Virtual Reality In Chronic Stroke Survivor: A Case Report
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Abstract Background: Stroke is the most prevalent disabling condition which limits the functional independence of patients. Chronic stroke survivors are able to ambulate but still they have poor dynamic balance and gait performance. Objective: The objective of this

Design and Control of Defense Robot Based On Virtual Reality
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Abstract: This paper presents the tools that are essential for controlling a defense robot in a teleoperation system via internet using the virtual reality concept. In the process of controlling a defense robot based on remote access the most important criteria affecting

Novel Approach for Surface Simulation-Virtual Reality
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Abstract: Haptics is one of the most trending technologies in the world as per the famous GARTNER 2014-15 predictions. This makes it one of the leading technologies to be focused on in the field Engineering and Research studies and robotic applications. It Deals with

Philosophical and Sociological Aspects of the Concept of Virtual Reality Based on Presence and Telepresence Generated By the Natural and Mediated
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Abstract The concept of virtual is created most probably by the information and its processing patterns. It has become a very famous concept since the sixth decade of the 20th century due to the invention of the computer technology. Now it is familiar to us as online

Neuroscience of Exercise and Virtual Reality Applications
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Physical exercise has an important role in general health and well-being. In the last 30 years, the scientific community began research in the field of neuroscience and exercise [1]. Up to date, around 1,753 studies (average 58/year) related to this subject were published [

Dynamic Blanking for Virtual Reality Image Displacement
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Abstract In this paper we will describe a method for introducing two dimensional image displacement in a virtual reality head mounted display. This displacement can be used to correct the displayed image to account for head movements made since the orientation

The design of a Software Development Kit for Virtual Reality 3D Audios
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Abstract–As the fast growing interest in virtual reality, the demand of technologies associated with them has increased as well. The current virtual reality technology has been developed mainly focusing on visual element; whereas, the sound area has not reflected

A Method for Extracting SBS movies from Virtual Reality Tesla Laboratories
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In this paper we present original method for generate SBS movies from UDK and construct VR room of Tesla's original patents in Unreal engine 4. We use following components: Hardware: OS WINDOWS 10 64, PC Athlon FX 4200, 8Gb RAM, 6870 2GB VRAM, VR

3D Audio Down-Mixing System for Immersive Realistic Virtual Reality
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Abstract–For realistic immersive VR environment, it is necessary to have high-quality reproduction of virtual space with visual as well as acoustic spaciousness. This paper proposes the architecture of a 3D audio down-mixing system based on sound-tracing. The

Effects of Body Movements in Using Virtual Reality Headsets
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ABSTRACT Although reasonably priced portable virtual reality (VR) devices are being rapidly introduced, there still exists a critical problem related to the visually induced motion sickness, which is largely caused by both actual and perceptual movements induced in

Virtual reality–a reality for the electrophysiologist
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The emerging market in virtual reality (VR) is as impressive in its realism as its rapid growth, with fast-paced technological developments (1) matched by predictions that the VR industry could be generating up to $150 bn revenue by 2020 (2) with major industry players such

The 2016 VGTC Virtual Reality Technical Achievement Award
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Anthony Steed is Professor of Virtual Environments and Computer Graphics in the Department of Computer Science, University College London. He received his PhD in 1996 from Queen Mary College, University of London. He has published over 200 papers and co-authored two

The VR Motion Tracker: Visualising Movement of Non-Participants in DesktopVirtual Reality Experiences
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ABSTRACT In this paper we present the VR Motion Tracker: a widget that informs users of VR applications of the movements of nonparticipants. The design of the widget is inspired by the the motion tracker used in the Alien film franchise. It uses a Kinect to detect other

Walking in VR: Measuring Presence and Simulator Sickness in First-PersonVirtual Reality Games
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Abstract. Presence is often used as a quality measure for virtual reality experiences. It refers to the sensation of being there that users feel while wearing a head-mounted display. In contrast, simulator sickness refers to the feeling of unease of some users while

Study for Virtual Reality
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Abstract:Virtual reality is a hot topic in studying humancomputer interact as well as applied in several aspects of our life. This article chooses two of all aspects to make a clear exposition: applications in surgery and gaming. As for the surgery, I choose two sides to

A REVIEW ON VIRTUAL REALITY AND ITS IMPACT ON MANKIND
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ABSTRACT This report provides a short survey of the field of virtual reality, highlighting application domains, technological requirements, and currently available solutions. Virtual Reality (VR), sometimes called Virtual Environments (VE) has drawn much attention in the

Replay! When past experiences are reassembled through virtual reality
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Abstract In this work we launch a discussion about the use of virtual reality (VR) to reproduce multi-sensorial experiences. In our perspective, it is important to understand that more than providing a realistic audiovisual experience through a digital display, the actual

WWoW: World Without Walls Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration
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Abstract. Communicating and sharing knowledge through teleconferencing systems is a common phenomenon now a days. But the traditional remote collaboration systems lack naturalness and are not very immersive. Though existing mixed reality systems support

INTERNATIONAL JOURNAL OF ENGINEERING SCIENCES RESEARCH TECHNOLOGY VIRTUAL REALITY-BASED HUMAN ENERGY HARVESTING
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ABSTRACT Many schools in rural India hardly have power line installed, hence demand for electricity in those schools can be partly fulfilled by human energy harvesting. Children are abundant sources of energy and part of energy they spend on gaming can be used to

Basic Design meets Virtual Reality: A tentative methodology
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Basic Design remains an unexplored field regarding the input of the new technologies (eg, Virtual Reality-VR) in teaching-learning process. The present study aims to assess the contribution of Virtual Reality in the learning of Basic Design topics. A quasi-experimental

Virtual Reality for Interplanetary Spatial Exploration
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Page 1. VirtualReality for Interplanetary Spatial Exploration Human Factors Design for Planetary Science Data Joe Ferdinando Page 6. Objective: Create navigable virtualreality environments of planetary data, specifically from Martian geospatial data, for

Explorations in Spatial Audio and Perception for Virtual Reality
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Abstract A great deal of the Virtual Reality research and implementation is focused on the graphics and hardware associated with immersive virtual reality experiences. To further enhance the VR experience, we wanted to explore the ways in which audio contributes to

Virtual Aided Design (VAD): Developing a Feasible Virtual Reality System for Architectural Design and Education
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Abstract Virtual reality is an emerging technology of recent years. It has the potential to enhance an architect's imagination, space perception and decision making skills. These potentials could contribute significantly in improving the architectural design process. The

Implementing Augmented Reality: A Virtual Guide for Tourist Assistance
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ABSTRACT Recently, augmented reality has become a virtual guide for tourists. In the initial stages it includes augmented reality (AR), virtual reality (VR), image processing (IP), video processing (VP), sixth sense technology (SST), wearable technology (WT), Internet of

Note-Taking in Virtual Reality Using Visual Hyperlinks and Annotations
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Abstract. Immersive virtual reality shows great promise for teaching and learning, but the question of how best to apply the powerful practice of note-taking has been explored very little. In non-VR settings, research has shown significant differences in learning outcomes

Combine Photogrammetry, Augmented Reality and Virtual Reality Headset for heritage visualisation
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Abstract-Along with the development, Augmented Reality technology has been implemented in various areas. Augmented Reality has also been widely applied to preserve the historical heritage. This paper discusses our research that combines some of the latest technology.

Using Virtual And Augmented Reality With Brainwaves
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Abstract. This article describes the development of a noninvasive experiment based automated navigation in virtual environments VR and AR. In operation, the User has a tailored simulation environment based on the integration of hardware and software for

An Implementation of Virtual Reality Application of Cursor Control Using Webcam
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Abstract: This paper presents a design of an application using hand gestures contributing in the development and implementation of HCI ie human-computer interface system and which is more feasible to the users to interact with their pc's. Our approach contains steps for

SpectraScore VR: Networkable virtual reality software tools for real-time composition and performance
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1. DESIGN Instruments that are designed for music composition through a score interface such as the proposed VRCPS platform [1] and the Quintet. net package [2] are accessible to those who read and write music, yet also incorporate control elements that do not require

A VIRTUAL REALITY APPROACH TO PERSONAL SAFETY AND THE DESIGN OF BUILT ENVIRONMENT FACILITIES.
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Abstract: The Suzy Lamplugh Trust Research Institute at the University of Glamorgan is conducting research that focuses on personal safety issues as they relate to the design and maintenance of built environment facilities. The project, funded by Valley Lines (a network

Virtual reality research, applications and prospect in psychotherapy
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Abstract:Virtual reality is widely used in psychotherapy in recent years and has got good effects. This paper introduces current situation of virtual reality applications in psychotherapy, such as anxiety disorder, autism, brain injury and mentally retarded. We

Implications of Virtual Reality in Applied Educational Settings
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Abstract Introducing advanced technology into a classroom requires thoughtful planning and implementation, especially with something as personally impactful as virtual reality. Throughout our work with schools across North America, we have been examining some

Gaze Direction in Virtual Reality Using Illumination Modulation and Sound
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Abstract Gaze guidance is an important topic in the emerging field of virtual reality, where content creators have less control over where a user is looking, and maintaining the immersive experience is critical. An effective method of subtle gaze guidance would allow

Developing an online Virtual Reality application for e-participation in urban sound planning
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Abstract Effective involvement of the public in local governance and decision-making via e- participation is one of the key characteristics of smart cities. Use of Virtual Reality (VR) for multisensory environmental evaluation is one of the innovations in planning process to

Designing Adaptable Virtual Reality Learning Environments
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ABSTRACT The EAST (Scientific and technical learning environments) project aims at stimulating the interest of young people for science through virtual reality environments, based on industrial assets. Although training and learning environments are classical

VRTO Virtual Augmented Reality World Conference Expo 2016 is brought to you by
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We are lucky enough to have been alive when the internet was made publicly available, got a UI, overcame and exploded beyond skepticism, disrupting every facet of the modern human world. How exhilarating is it then, to have such an opportunity come around a

Activities of Daily living Assessment in Spinal Cord Injury using the Virtual Reality System Toyra : Functional and Kinematic correlations
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Abstract: The aim of this study was to evaluate Toyra system as objective tool of UE kinematic while performing a serial of basic ADLs in an inmersive VR environment, as well as, to study the correlation between functional scales and kinematic variables of UE basic

The additional value of a tablet based approach in the field of interaction invirtual reality compared to the conventional interaction method
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Abstract The user is able to explore and manipulate virtual worlds with the help of virtual reality devices. Virtual worlds can also be used to visualize information. Information visualization plays an important role in the field of bioinformatics. It is necessary to use

Combining Virtual Reality, Human Interaction and Hands-Free Navigation for User Interface Testing
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Abstract In this paper a system setup is introduced on how to use the Virtual Reality (VR) technology for user testing. Therefore a modular interaction framework and a hands-free navigation method are introduced. Finally evaluation results concerning presence in the