2d game development IEEE PAPER





A Robust Spoken Language Architecture to Control a 2D Game.
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Abstract Speech has been increasingly used as input and/or output modality in commercial systems and academic prototypes. Its capability to complement and enhance applications makes it possible to consider spoken language as a new means to support human Abstract. A generic dialogue manager, previously used in real-world spoken language applications for databases and call-routing, was redeployed in an existing spoken language interface to a 2D game system, which required spatial reasoning, absent in previous

Model Driven Game Development: 2D Platform Game Prototyping.
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ABSTRACT The increasing complexity of game development highlights the need of intellectual and industrial tools to enhance productivity in terms of quality, time and cost. In this paper we propose to apply Model-Driven Development (MDD) methodology to game Abstract. Due to the advanced computer and network technologies, it could be helpful to conduct an advanced distance learning system for learners to process their learning activities in anytime and anywhere. However, according to many research issues which

Implementation of a 2D Game Engine Using DirectX 8.1
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Abstract This paper describes our game engine written in C++, using the DirectX libraries for graphics, sound and input. Since the engine is wrngine is written using DirectX, an introduction to this system is given. The report gives a description of the structure of the game and the game

Creating a 2D Platform Game
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Abstract The creation of computer games require a lot of knowledge and experience. Nowadays exists a lot of frameworks that allows developers to create the games in faster and easiest way. This work presents the approach of creating screen scrolling 2D game game YES NO Is your choice of game program capable of making your ideas Page 3. TGF2-The Game Factory 2The first experience to build a gameGame EngineTo reduce the time and cost of digital game developmentTGF2 is 2D Game EngineBookMake

An evaluation of JavaFX as a 2D game creation tool
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Abstract With the current growth in the user experience and the existence of multiple publishing platforms, the investigation of new game creation tools that simplify the development process, is important to reduce costs and increase the overall quality of the

Integrating 3d into the 2d game character work flow
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This thesis concentrates on how to design game characters but also tells some of the needed steps to make them in 3d software. The design chapters tells what points should be thought when designing a character and how to proceed from an idea to a final character Welcome to Build Your Own 2D Game Engine and Create Web Games. Because you have picked up this book, you are likely interested in the details of a game engine and the creation of your own games to be played over the Internet. This book teaches you how to

A 2d Game Development Environment
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Summary This project will focus on producing a 2d video game development environment that will allow the user to create their own versions of a 2d video game. It will use the functional programming language Haskell and investigate how the features of this language If you log on to any online or mobile marketplace for games and browse the titles offered today, it's likely that the majority of games you see will be 2D and not 3D. If you think back over the relatively short history of video games, or if you listen to industry veterans talking

Creating and Using OpenGL Shader Effects in a 2D Game
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The goal of the thesis was to show how shaders can be used in a 2D game environment with the help of SFML multimedia library. The subject of the thesis was chosen to support the learning of the author. OpenGL and the GLSL shading language and their relation to game Welcome to Building a 2D Game Physics Engine: Using HTML5 and JavaScript. Because you have picked up this book, you are likely interested in the details of a game physics engine and the creation of your own games to be played over the Internet. This book

AC 2007-1786: FROM 2D TO CONSOLES: A THREE-SEMESTER COMPUTER GAME DEVELOPMENT CURRICULUM
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Computer-game development is immensely popular with undergraduate computer-science and computer-engineering students. More importantly, the design and development of computergames is an excellent pedagogical opportunity: developing games integrates a

2D Pong Game using DirectX
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Abstract---This paper describes about designing and developing a tennis based two dimensional pong game using Computer Graphics concepts and technologies like DirectX on Microsoft Visual Studio Platform. It is a player vs. player game with some rules. To

Using Your Body to Control a 3D Game Viewed from a 2D Third-Person Perspective
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Abstract. In virtual reality gaming there is a clear dominance of firstperson view games. What if we use third-person view instead, would it then be preferable to view yourself from the top or from the side There are studies done on third person perspective in virtual worlds, but

FlockingSteering 2D Racing Simulation/Game-Road-X
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This document will outline and follow on from the previous introductory reports used to outline the initial ideas, concepts and plans for the project.'FlockingSteering 2D Racing Simulation/Game'Project, now referred by the game title 'Road-X'is essentially a 2D road This paper describes a system for playing a digital version of a board game using natural language. We consider the control of the game through players interacting with a 2D graphical interface by typing in appropriate text instructions. Such an input is syntactically

Forest Generator for Game Environments: Simple Biotic and Abiotic Interaction for Populating 2D and 3D Terrains
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Abstract Creating natural forest landscapes for game environments require some basic knowledge of botany and ecology, without which the terrain may appear synthetic. While tools such as WYSIWYG level editors have made a scene designer's job easier, manually Mobile games are among the most popular types of apps that mobile device owner's use. According to App Annie, mobile games hold 7 of the top 10 grossing apps for 2015 at the time of this writing. With the introduction of game development platforms like Unity,

Generating 3D Multiplayer Game Maps from 2D Architectural Plans
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Abstract This paper presents an approach for using 2D architectural plans to automatically generate 3D environments which can be used as the basis for archaeological excavation scenarios, delivered through networked, multi-user learning environments. The approach

SMOOTH TRANSITION BETWEEN 2D AND 3D DIGITAL ATLAS VISUALIZATION USING COMPUTER GAME TECHNOLOGY
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ABSTRACT: 3D visualization is acknowledged as being an important and useful aspect of digital atlases and has been consequently implemented in the last years. Nevertheless, there is still a potential for significant improvements. One challenging research topic is the CSE PROJECTS

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