sports in computer science


computer science has become an important partner for sport science is mainly connected with “the fact that the use of data and media, the design of models, the analysis of systems etc. increasingly requires the support of suitable tools and concepts which are developed and available in computer science.
Computer science in sport is an interdisciplinary discipline that has its goal in combining the theoretical as well as practical aspects and methods of the areas of informatics and sport science. The main emphasis of the interdisciplinarity is placed on the application and use of computer-based but also mathematical techniques in sport science, aiming in this way at the support and advancement of theory and practice in sports.

The historical process of computer science in sports has arrived at a state where technical limitations are increasingly overcome by the general technological development. This allows to devote more time and effort to theoretical problems concerned for example with model building in sports. In order to find an appropriate description for training as well as for competition in game sports, there are many reasons to adopt a system view. While this idea is rather new for training, several approaches have been developed to model competition as a complex system. The actual agenda for computer science in team sports may be characterized by three projects: Real time position analysis is about to be ready for practical purposes, information technology will be further exploited in order to improve support for practice, and the search for a comprehensive model for training, skill level, and competition in team sports will be an important step to improve the practical impact of scientific service.
New theoretical developments as well as present hot spots of computer science in sports show not only that this area is a well established part of scientific service for team sports, but that there are many promising perspectives that let expect a further increasing importance for computer science in sports.

Categories can be

Sports equipment and technology
Computer-aided applications (software, hardware) in sports
Ubiquitous computing in sports
Multimedia and Internet
Documentation
Education
Biomechanics

10th International Symposium on Computer Science in Sports (ISCSS)
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The 10th International Symposium of Computer Science in Sport (IACSS/ISCSS 2015), sponsored by the International Association of Computer Science in Sport and in collaboration with the International Society of Sport Psychology (ISSP), took place between

an investigation on forward roll impact forces. Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS). International
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Aikido is a Japanese martial art inspired by harmony and intelligent exploitation of human body movements, a consequence of which is believed to be a minimisation of impacts. This study measures the effectiveness of aikido-specific movements to minimise impact forces



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