VIRTUAL REALITY





Narrative as virtual reality
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Few of us have actually donned an HMD (head-mounted display) and DGs (data gloves), and none has entered the digital wonderland dangled before our eyes by the early developers of virtual reality : a computer-generated three-dimensional landscape in which

Educational uses of virtual reality technology.
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The potential of VR technology tor supporting education is widely recognized. It has already seen practical use in an estimated 20 or more public schools and colleges, and many more have been involved in evaluation or research efforts. This document reviews current efforts

Virtual reality in archaeology
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The concept of virtual archaeology was first proposed by Paul Reilly (1990) to refer to the use of 3D computer models of ancient buildings and artefacts. The key concept is virtual , an allusion to a model, a replica, the notion that something can act as a surrogate or

Possible worlds: the social dynamic of virtual reality technology
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Possible worlds: the social dynamic of virtual reality technology Possible worlds: the social dynamic of virtual reality technology/ Ralph Schroeder. Virtual reality has rapidly become one of the most exciting new computer Possible Worlds: The Social Dynamic Of Virtual

Virtual reality
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Language tends to be seen primarily as a device for reporting on the nature of the world around us. This view engenders the default assumption that linguistic expressions normally refer directly to actual individuals and actual relationships in which they participate. But to

Virtual reality for the treatment of autism
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Autism is a mental disorder which has received attention in several unrelated studies using virtual reality . One of the first attempts was to diagnose children with special needs at Tokyo University using a sandbox playing technique. Although operating the computer controls Page 1. DESIGNING VIRTUAL REALITY SYSTEMS THE STRUCTURED APPROACH GERARD JOUNGHYUN KIM CD-ROM Included Page 2. Designing Virtual Reality Systems Page 3. Gerard Jounghyun Kim Designing Virtual Reality Systems The Structured Approach With 191 Figures Page

Virtual reality and psychotherapy.
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Virtual Reality (VR) is a new technology consisting on a graphic environment in which the user, not only has the feeling of being physically present in a virtual world, but he/she can interact with it. The first VR workstations were designed for big companies in order to create

Virtual reality -based post-stroke hand rehabilitation
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A VR-based system using a CyberGlove and a Rutgers Master II-ND haptic glove was used to rehabilitate four post-stroke patients in the chronic phase. Each patient had to perform a variety of VR exercises to reduce impairments in their finger range of motion, speed

An insiders view of the future of virtual reality
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Biocca: In the early days of each new communication medium, there are corporate visionaries who play a major role in defining the cultural character of the technology. In the 1920s, for example, David Sarnofflaid plans for the application of a new technology, a radio

A literature review on immersive virtual reality in education: state of the art and perspectives
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Since the first time the term Virtual Reality (VR) has been used back in the 60s, VR has evolved in different manners becoming more and more similar to the real world. Two different kinds of VR can be identified: non-immersive and immersive. The former is a

Max-a multimodal assistant in virtual reality construction.
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In the Collaborative Research Center SFB 360 Situated Artificial Communicators the anthropomorphic agent Max is under development. Max inhabits a CAVE-like Virtual Reality environment where he is visualized in human size. Engaged in cooperative construction

Overview of virtual reality technologies
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The promise of being able to be inside another world might be resolved by Virtual Reality . It wouldnt be naïve to assume that we will be able to enter and completely feel another world at some point in the future; be able to interact with knowledge and entertainment in a totally

Virtual reality exposure therapy for the treatment of posttraumatic stress disorder following September 1 2001.
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Objective: This preliminary study endeavored to evaluate the use of virtual reality (VR) enhanced exposure therapy for the treatment of posttraumatic stress disorder (PTSD) consequent to the World Trade Center attacks of September 1 2001. Method: Participants

Virtual reality as a distraction intervention for women receiving chemotherapy.
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Purpose/Objectives: To explore the use of virtual reality as a distraction intervention to relieve symptom distress in women receiving chemotherapy for breast cancer. Design: Crossover study. Setting: The outpatient clinic of a midwestern comprehensive cancer

The investigation and application of virtual reality as an educational tool
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Many studies have shown that students learn best when a variety of teaching methods are used, and that different students respond best to different methods. To this end, computers are being used more and more as teaching tools, to provide students with a wider variety of Free information on products. See page 9 1. simulated graded exposure therapy, some individuals reported a marked improvement in their ability to overcome the fear of heights. Another laudable element of this project is the interdisciplinary cooperation of computer

Using virtual reality for developing design communication
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This paper explores the possibilities of using a Virtual Reality for cooperative idea generation and then attempts to assess the relationship between a students cooperation and the design process, learning experiences and the pedagogy employed by the teacher

Webvr-web virtual reality engine based on p2p network
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WebVR, a multi-user online virtual reality engine, is introduced. The main contributions are mapping the geographical space and virtual space to the P2P overlay network space, and dividing the three spaces by quad-tree method. The geocoding is identified with Hash value

Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation II EyeToy
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The main objective of this paper was to investigate the potential of the Sony PlayStation II EyeToy (www. EyeToy. com) for use in during the rehabilitation of elderly people with disabilities. This system is a projected, video-capture system which was developed as a







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