Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds.

Force and touch feedback for virtual reality
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Force and Touch Feedback for Virtual Reality Cumulative Index of. Each review is followed by an identification of its source. Force and Touch Feedback for Virtual Reality Grigore C. Burdea

Narrative as virtual reality
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Few of us have actually donned an HMD (head-mounted display) and DGs (data gloves), and none has entered the digital wonderland dangled before our eyes by the early developers of virtual reality : a computer-generated three-dimensional landscape in which

From visual simulation to virtual reality to games
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During the past two decades, the virtual reality community has based its development on a synthesis of earlier work in inter-active 3D graphics, user interfaces, and visual simulation. 1 Doing so let developers create a more open technology than the visual simulation

Virtual reality on a WIM: interactive worlds in miniature
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This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface technique the Worlds in Miniature (WIM) metaphor. By establishing a direct relationship

Effectiveness of computer-generated ( virtual reality ) graded exposure in the treatment of acrophobia
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Objective: The authors goal was to examine the efficacy of computer-generated( virtual reality ) graded exposure in the treatment of acrophobia(fear of heights). Method: Twenty college students with acrophobia were randomly assigned to virtual reality graded exposure

Virtual reality in scientific visualization
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The use of virtual environments in scientific visualization is discussed. Successful examples are surveyed in depth. Lessons about the usefulness and applicability of virtual environments to scientific visualization are drawn. Lessons learned from these applications

A conceptual basis for educational applications of virtual reality
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Virtual Reality (VR) has caught the imagination of many people. Frequent reports in the popular and technical press describe the hardware and software that permit people to enter a computer-created world and give accounts of what the VR experience is like

Virtual – reality therapy
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In the science-fiction thriller The Matrix, the heroes plugged in to a virtual world. While their bodies rested in reclining chairs, their minds fought martial-arts battles, dodged bullets and drove motorcycles in an elaborately constructed software program. This cardinal virtue of

Virtual reality in archaeology
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The concept of virtual archaeology was first proposed by Paul Reilly (1990) to refer to the use of 3D computer models of ancient buildings and artefacts. The key concept is virtual , an allusion to a model, a replica, the notion that something can act as a surrogate or

Virtual reality
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Language tends to be seen primarily as a device for reporting on the nature of the world around us. This view engenders the default assumption that linguistic expressions normally refer directly to actual individuals and actual relationships in which they participate. But to

Virtual reality for the treatment of autism
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Autism is a mental disorder which has received attention in several unrelated studies using virtual reality . One of the first attempts was to diagnose children with special needs at Tokyo University using a sandbox playing technique. Although operating the computer controls

Virtual reality -based post-stroke hand rehabilitation
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A VR-based system using a CyberGlove and a Rutgers Master II-ND haptic glove was used to rehabilitate four post-stroke patients in the chronic phase. Each patient had to perform a variety of VR exercises to reduce impairments in their finger range of motion, speed

The effects of virtual reality on consumer learning: an empirical investigation
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As competition in business-to-consumer e-commerce becomes fiercer, Web-based stores are attempting to attract consumers attention by exploiting state-of-the-art technologies. Virtual reality (VR) on the Internet has been gaining prominence recently because it enables

Virtual reality in neurorehabilitation
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Imagine the following scenario. Stuck in traffic, you have your digital agent make contact with the secretary at the Rehabilitation Center via your wireless palmtop. You are immediately provided with a verbal listing of your daily schedule. It is clear that you will have a tight

The virtual reality modeling language and Java
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The Virtual Reality Modeling Language (VRML) and Java provide a standardized, portable and platformindependent way to render dynamic, interactive 3D scenes across the Internet. Integrating two powerful and portable software languages provides interactive 3D graphics

Virtual reality exposure therapy for the treatment of posttraumatic stress disorder following September 11, 2001.
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Objective: This preliminary study endeavored to evaluate the use of virtual reality (VR) enhanced exposure therapy for the treatment of posttraumatic stress disorder (PTSD) consequent to the World Trade Center attacks of September 11, 2001. Method: Participants

Decoupled simulation in virtual reality with the MR toolkit
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Abstract The Virtual Reality (VR) user interface style allows natural hand and body motions to manipulate virtual objects in 3D environments using one or more 3D input devices. This style is best suited to application areas where traditional two-dimensional styles fall short

Haptic virtual reality for blind computer users
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This paper describes a series of studies involving a haptic device which can display virtual textures and 3-D objects. The device has potential for simulating real world objects and assisting in the navigation of virtual environments. Three experiments investigated:(a)

Disneys Aladdin: first steps toward storytelling in virtual reality
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Disney Imagineering has developed a high-fidelity virtual reality (VR) attraction where guests fly a magic carpet through a virtual world based on the animated film Aladdin. Unlike most existing work on VR, which has focused on hardware and systems software, we

STEVE: A Pedagogical Agent for Virtual Reality .
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We are exploring the use of virtual reality for training people how to perform tasks, such as operating and maintaining complex equipment. This video describes Steve, an agent we are developing that assists in the training. Steve is an autonomous, animated agent that h1> AngularJS


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