virtual reality 2021




Commonly Used External TAM Variables in e-Learning, Agriculture and Virtual Reality Applications.
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In recent years information and communication technologies (ICT) have played a significant role in all aspects of modern society and have impacted socioeconomic development in sectors such as education, administration, business, medical care and agriculture. The

Hands-free interaction in immersive virtual reality : A systematic review.
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Hands are the most important tool to interact with virtual environments, and they should be available to perform the most critical tasks. For example, a surgeon in VR should keep his/her hands on the instruments and be able to do secondary tasks without performing a

Getting started with virtual reality for sensory and consumer science: Current practices and future perspectives
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While virtual reality (VR) has become increasingly popular in food-related research, there has been a lack of clarity, precision, and guidelines regarding what exactly constitutes a virtual reality study, as well as the options available to the researcher for designing andHand hygiene is widely recognized as an important measure to prevent the transmission of microorganisms that be involved in healthcare-associated infections. Yet correct hand hygiene remains challenging and healthcare providers struggle to improve adherence Eye fundus examination requires extensive practice to enable the adequate interpretation of the anatomy observed as a flat image seen through the ophthalmoscope, which is a handheld device that allows for the non-invasive examination of the back of the eye

Systematic Analysis of Virtual Reality Augmented Reality .
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Nowadays, users are moving from old 2D screens to modern devices such as 3D screens and virtual reality devices to enjoy videos and games like real-world experience, and this demand increased further development. Virtual Reality (VR) is based on the creation of a

Physiotherapist beliefs and perspectives on virtual reality supported rehabilitation for the assessment and management of musculoskeletal shoulder pain: a
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Shoulder pain accounts for a large proportion of musculoskeletal disorders and years lived with disability. Musculoskeletal shoulder pain is challenging to manage and while research evidence suggests that exercise should be a cornerstone of shoulder pain rehabilitation, the

Altered postural stability in elderly women following a single session of head-mounted display virtual reality
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Purpouse: The aim of this study was to evaluate the effect of a single session of head- mounted display virtual reality on postural stability in elderly women. Methods: Forty-seven female subjects underwent a 20-minute virtual reality session. The mean age of the subjects

Virtual Reality Systems of Media Technologies, Human-Machine Interactions, and France on the Road to Prevention
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The combination of human and machine is called the interaction of person and machine, or the world term HMI (human-machine interfaces) and more specifically its definition sounds like technical means and tools that man can control, create and manage. Specialized

Simulated Training System of Ship Anchoring Operation Based on Virtual Reality Technology
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Seldom can trainees be allowed to practice anchoring in current teaching and training for crew. It is quite dangerous, difficult and costly to train and teach the trainees of anchoring operation by using real anchoring equipment. The practical operation teaching and training

Effects of coloured lighting in the real world environment and virtual reality
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This study ev aluates the emotional responses to coloured lighting in real and v irtual environments. Colour and coloured light hav e been shown to be capable to generate a positive emotional effect in real env ironment [1-3] but have been little explored in virtual

A novel fully immersive virtual reality environment for upper extremity rehabilitation in patients with stroke
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Given the rising incidence of stroke, several technology-driven methods for rehabilitation have recently been developed. Virtual reality (VR) is a promising therapeutic technology among them. We recently developed a neuroscientifically grounded VR system to aid

Virtual Reality and Serious Games for Stress Reduction with Application in Work Environments.
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This paper proposes a VR based gamified approach aiming to reduce stress levels in work environments. This idea employs a standalone VR headset for immersion in a peaceful virtual environment, guided deep breathing exercises, sensing of heart rate and

Empirical Study on the Effects of the Application of Virtual Reality to Experiential Education on Students Learning Attitude and Learning Effectiveness
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Along with the change in social environment, a lot of families ignore the parenting styles to result in weak empathy of students, who simply see others faults but ignore personal responsibilities. In the experiential education process, the guides encourage students to

MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare
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To ensure the continuity of healthcare and to counter the spread of the COVID-19 pandemic, doctors and nursing staff at hospitals must face an insidious, invisible danger that is stretching the healthcare system far past its capacity. Excessive workload, inadequate This chapter presents a preliminary study whose goal is to investigate the benefits of cinematic virtual reality combined with sonic interaction design in exposure therapy for autistic children. A setup was built with two players, one child and one guardian, which

Teaching Liberal Education Using Virtual Reality
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With the development of virtual reality technology, the opportunity of using virtual reality to assist teaching has received much attention from numerous scholars and experts. This paper discusses the methods, advantages, and challenges of adopting the virtual reality

Virtual Reality (VR) in Pediatrics: Innovative Perspectives With Special Reference To Clinical Applications and Pediatric Rehabilitation
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Virtual reality (VR) is the term used to describe representation and perception in a computer- generated, virtual environment. The term was coined by author Damien Broderick in his 1982 novel The Judas Mandala. The term Mixed Reality describes the mixing of virtual

Interactive Characters for Virtual Reality Stories
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JOAN LLOBERA, Artanim Foundation, Switzerland CAECILIA CHARBONNIER, Artanim Foundation, Switzerland Virtual Reality (VR) content production is now a flourishing industry. The specifics of VR, as opposed to videogames or movies, allow for a content format where users

Smart Devices as Proxy Objects for Virtual Reality Position Paper
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Previous work has shown that the integration of everyday proxy objects into virtual reality improves the virtual experience in terms of feedback and immersion. However, challenges remain in the tracking of everyday objects and in the limited generality of basic static proxies

The Future Application of Virtual Reality Technology in Architectural Design
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Virtual reality (VR) offers architect design a lot useful future applications in nowadays. The applications deserve relates researchers and professionals pay attention to the following developments. Apart the architectures practical function, their design also have ornamental

Study on the Efficient Utilization Method of UI Based on the UI Case Analysis of Virtual Reality Games
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This paper analyzes the UI case applied to virtual reality games and proposes a method of utilizing the UI to create a highly immersive game. As the representation elements applied to the virtual reality game, we analyzed with diegetic, non-diegetic, spatial, and meta user In this survey, we explore Virtual Reality and Augmented Reality within social learning spaces, such as classrooms and museums, while also extending into relevant social interaction concepts found within more realitybased and social immersive media

Systemic Literature Review of the Use of Virtual Reality for Rehabilitation in Parkinson Disease
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Background: Functional rehabilitation is important when managing Parkinson disease (PD). Virtual reality (VR) therapy is a noninvasive, potential alternative or adjunct to conventional therapies used during rehabilitation. Observations: The authors searched for articles in Recent trends in the development of rehabilitation for stroke patients suggest that the integration of motor and cognitive training is one of the promising techniques. Gyro-roller rehabilitation system has been developed based on the integration of robotics and virtual

Applying Affordances Scale as a Design Method: Case Virtual Reality Course Design
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Practitioners including designers and teachers developing Virtual Reality (VR) courses are facing a question regarding the strengths and subject areas in which VR-enriched courses might have the highest potential compared to conventional courses. The present study The present study aimed to improve the ability of children with autism to recognize emotions correctly. We used our third-person perspective role-playing game (TPP-RPG) method to teach social skills and help develop an improved understanding of the six basic emotions The article deals with the influence of the Internet on the formation of an alternative social reality which, having acquired ontological status, becomes an objective reality external to man and as such is perceived by people. Virtual reality is designed by a person who

Active Virtual Reality Sensory Room
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The first prototype of the structure, texture, and lighting of the room was created in Blender, as shown in Fig. 3. Several software issues barred the option of importing this room into Unity to impart VR functionality. The structure of the room, shown in Fig was imported into

Effects of Virtual Reality and Resilience on the Misinformation Effect
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The purpose of this study was to identify the effects of a virtual reality environment and resilience on the misinformation effect. There were two conditions for the viewing of a stressful video which were virtual reality (researcher moving the screen) and computer

Virtual Reality Naturescapes to Reduce Generalized Anxiety
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therapy (CBT) and psychodynamic therapy among others. A meta-analysis of treatments found that while pharmaceuticals showed strong effect size (ES = 2.02), mindfulness and relaxation showed a 1.56 ES compared to no effect (ES = 1.00) . Recent studies have found the use ofThe integration of technology, namely virtual reality with arts is implemented in this paper. An observational study is performed by replicating an actual museum by a Swiss-Lebanese artist and having user experience it in a virtual immersive environment. Data is then

Concussion Therapy with Virtual Reality
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The goal of the project is to design, create, and test the feasibility of a VR experience that acts to complement treatment for mTBI. The application will focus on the areas of vestibular (balance and dizziness), visual, motor, memorization, and neuropsychological, including

The Stress Reduction Effect of Nature Through Virtual Reality (VR): a Systematic Review Protocol
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Background. The urbanization process has increased the stress level among the population, since the city is an environment characterised by pollution, tra c, and noise. Spending time in natural and green spaces revealed to be restorative and effective in stress reduction. In Fire is a major hazard in built environments. Fires in buildings cause fatalities, serious injuries and tremendous damage. Most fires can be extinguished in the early stages of the fires development, with the right equipment and correct use of the equipment. However, as

Possibilities of Learning Contemporary Chemistry via Virtual Reality
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M Frevert, DS Di Fuccia World article.journalofchemicaleducation The fundamental challenge for understanding and thus for teaching chemistry is that chemical processes at the atomic level are all inaccessible to sensory experience and must therefore be represented by models. For learners these models are often difficult toIn this paper we describe part of the MediaEvo project on a Digital Heritage application aimed to serve as an edutainment tool. Visitors are able to virtually explore the reconstructed heritage environment of Otranto town and learn about the medieval world through a virtual

Embodied Spatial Knowledge Acquisition in Immersive Virtual Reality : Comparison to Map Exploration. Front
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Investigating spatial knowledge acquisition in virtual environments allows studying different sources of information under controlled conditions. Therefore, we built a virtual environment in the style of a European village and investigated spatial knowledge acquisition by

IN THE CONTEXT OF DIGITALIZATION: FROM PARTIAL IMPLEMENTATION OF VIRTUAL REALITY TECHNOLOGIES TO FULL-FLEDGED VIRTUAL TRIPS
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The article discusses the features of using virtual reality technologies in the tourism industry. While previously they were used as an auxiliary tool, nowadays full-fledged virtual tours are becoming especially demanded. Based on the survey results, the author concludes about