virtual reality IEEE PAPERS-2020






Immersion, interaction, and experience-oriented learning: Bringing virtual reality into FL learning
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Virtual reality (VR) is not only attracting the attention of the information and computer technology (ICT) industry (Shirer Torchia), especially in the production of consumer VR hardware, but also that of educators. Three years in a row, the Horizon Reports of Cultural landscapes are those that are shaped through the combined forces of cultural and natural activity, typically over a long period that reach back to historic and prehistoric times. Amongst these, the documenting, modelling and visualisation of cave landscapesWith the increase in popularity of consumer virtual reality headsets, for research and other applications, it is important to understand the accuracy of 3D perception in VR. We investigated the perceptual accuracy of near-field virtual distances using a size and shapeMethods Twenty-five medical students with no previous experience of hip arthroscopy completed seven weekly simulated arthroscopies of a healthy virtual hip joint using a 70 arthroscope in the supine position. Twelve targets were visualised within the central Abstract The Massive Open Online Course (MOOC) presents an approach of learning to permit an online and a distant learning for internet users. These systems are confronted with several problems among which the most important: the lack of participants interactivity in the This study investigated the affordances and constraints of a VR-based learning environment for the teaching training of university graduate teaching assistants in relation to the task, goal- based scenarios, and learning support design. Seventeen graduate teaching assistantsAbstract Information and communication technologies have undergone great changes in all sectors of todays society, but especially in the field of education, promoting the development of new methodologies. Among these new teaching methods is Virtual Reality which inThe rapid advances in Information and Communication Technologies (ICT) has profoundly impacted the cultural industry, among others. Cultural institutions are commonly on the forefront of technological innovations, persistently exploring compelling ways to address

Openbutter-fly: Multimodal rehabilitation analysis of immersive virtual reality for physical therapy
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Upper limb injury often requires repetitive and long-term physical rehabilitation which can result in low adherence due to the repetitive and internally motivated nature of the exercises. Immersive Virtual Reality (iVR) systems enhanced with games can address these

Is Xbox 360 Kinect-based virtual reality training as effective as standard physiotherapy in patients undergoing breast cancer surgery
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Purpose Breast cancer surgery be associated with pain and physical symptoms in the upper limbs. Functional impairment and pain-related avoidance of movement further increase disability level. This study aimed to investigate the potential effects of early

A Review of Virtual Reality and Augmented Reality Literature in Healthcare
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Page 1. A Review of Virtual Reality and Augmented Reality Literature in Healthcare Ricardo Buettner Aalen University Aalen, Virtual augmented, and mixed reality are technologies that are slated to significantly transform tourism experiences in the next few years. Although these technologies have been around for quite some time, they have only recently appeared to be ready for mainstream

Physical activity, gaming and virtual reality : the views of parents of adolescents
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Background: Virtual reality (VR) exergaming be a promising avenue to engage adolescents with physical activity (PA). Since parental support is a consistent determinant of adolescent PA, it is crucial to gather the views of parents of adolescents about this type ofBackground Virtual reality (VR) is an innovation that permits the individual to discover and operate within three-dimensional (3D) environment to gain practical understanding. This research aimed to examine the general efficiency of VR for teaching medical anatomy

The Effects of Virtual Reality Affordances and Constraints on Negative Group Effects during Brainstorming Sessions
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Idea generation processes are important for companies to develop new products and services, and brainstorming is a popular method for generating ideas in groups. However, it has been shown that negative group effects can occur during brainstorming sessions

Collaborative block design task for assessing pair performance in virtual reality and reality
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Collaborative problem solving is more important than ever as the problems we try to solve become increasingly complex. Meanwhile, personal and professional communication has moved from face-to-face to computer-mediated environments, but there is little

Evaluating the use of virtual reality in work safety: a literature review
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Addressing the challenges related to the safety of the work routines is one of the top priorities for any modern industry, and constant investments are explicitly tailored to reduce work-related risks and to train employees to follow safety procedures. Technological

An interactive and responsive virtual reality environment for participatory urban planning
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ABSTRACT Urban simulation using Virtual Reality can provide an interactive and responsive environment for participatory planning to evaluate alternative designs, regulations and environmental policies. The objectives therefore are that the virtual world is

A Comparative Human-Centric Analysis of Virtual Reality and Dry Lab Training Tasks on the da Vinci Surgical Platform
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There is a growing, widespread trend of adopting robot-assisted minimally invasive surgery (RMIS) in clinical care. Dry lab robot training and virtual reality simulation are commonly used to train surgical residents; however, it is unclear whether both types of training areObjectives This study investigates the deterrent effects of incremental levels of guardianship on residential burglary and assesses how burglars differ from non-burglars in terms of their perceptions of opportunities for burglary. Methods In a virtual reality experiment, 181 Physical discomforts, such as sickness, experienced during virtual reality (VR) gaming were analyzed using electroencephalography (EEG). Correlations between the results of a survey on the physical discomforts felt during a head mounted 360 VR gaming and EEGs were

Virtual reality for student learning: understanding individual differences
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Virtual reality (VR) is emerging as a rapidly developing technology that holds significant promises to impact student learning. In this review, we focus on the features of this technology regarding levels of immersion and interaction and individual differences inAssociative memory has been increasingly investigated in immersive virtual reality (VR) environments, but conditions that enable physical exploration remain heavily under- investigated. To address this issue, we designed two museum rooms in VR throughoutBackground To investigate the differences in refraction, accommodative factors, visual parameters, and subjective symptoms after using two types of virtual reality (VR) content with different depths of perception. Methods Twenty-three volunteers, who played VR games inBreathing exercises with biofeedback have benefits over breathing exercises without biofeedback. However, the traditional measurement of respiratory signals that is required as part of feeding back the breath incurs high cost and effort. We propose a novel virtual reality

Immersive Virtual Reality and Willingness to Pay
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This paper illustrates how to improve the immersiveness of an environmental valuation study using virtual reality headsets and real video footage. Recent research has used virtual environments to study this issue, however technological advances in virtual reality headsets

The New Virtual Reality : Advanced Endoscopy Education in the COVID-19 Era
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Although the current novel Coronavirus Disease of (COVID-19) pandemic has significantly impacted all training programs throughout the country, procedure-based specialties such as gastroenterology are particularly affected. Given the initial need to limitBackground Functional communication is vital in many areas of daily life, and modifying dysfunctional communication has been emphasized in various social areas, including family and school. The present preliminary study addressed the feasibility of a virtual reality (VR)Background Different non-pharmacological techniques, including hypnosis and virtual reality (VR) are currently used as complementary tools in the treatment of anxiety, acute and chronic pain. A new technique called virtual reality hypnosis (VRH), which encompasses a Purpose Three-dimensional virtual endoscopy (3DVE) has the potential advantage of enhanced anatomic delineation and spatial orientation during laparoscopic procedures. In the present study, we aimed to evaluate the impact of 3DVE guidance in laparoscopic distal Virtual reality (VR) places individuals within a simulated experience using an array of visual, auditory, and tactile interfaces. Research suggests VR, which facilitates the rehearsal of actual job duties and performance assessment during training, improve professionalVision plays a central role in maintaining balance. When humans perceive their body as moving, they trigger counter movements. This results in body sway, which has typically been investigated by measuring the bodys center of pressure (COP). Here, we aimed to induce

A CAstelet in Virtual reality for shadOw AVatar (CAVOAV)
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After an overview of the use of digital shadows in computing science research projects with cultural and social impacts and a focus on recent researches and insights on virtual theaters, this paper introduces a research mixing the manipulation of shadow avatars and theAbstract Background Trainees in Otolaryngology Head and Neck Surgery must gain proficiency in a variety of challenging temporal bone surgical techniques. Traditional teaching has relied on the use of cadavers; however, this method is resource-intensive and This paper is focused on the study of the quality of experience lived by tourists when visiting a cultural heritage destination by using a tourist product based on a virtual tour. The research is justified by the increased demand by tourists to have a memorable experience in Purpose Ultra-high-fidelity (UHF) graphics in virtual reality (VR) simulation might improve surgical skill acquisition in temporal bone training. This study aims to compare UHF VR simulation training with conventional, screen-based VR simulation training (cVR) withBackground Postmastectomy lymphedema can be considered the main cause of upper extremity functional impairment in patients with breast cancer. Fatigue, pain, and limited range of motion are common symptoms. If left untreated, lymphedema causes cellulitis

Cultivating Empathy Through Virtual Reality : Advancing Conversations About Racism, Inequity, and Climate in Medicine
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Author: Roswell Robert O. MD; Cogburn Courtney D. PhD; Tocco Jack PhD, MPH; Martinez Johanna MD; Bangeranye Catherine PhD; Bailenson Jeremy N. PhD; Wright Michael EdD; Mieres Jennifer H. MD; Smith Lawrence MD Title: Cultivating Empathy Through Virtual Reality : AdvancingBackground The aim was to investigate if individual self-practice of the ABCDE approach (Airways, Breathing, Circulation, Disability, Exposure) in an immersive and interactive virtual reality (VR) application gave non-inferior learning outcome compared to using traditional

Multi-Context Generation in Virtual Reality Environments using Deep Reinforcement Learning
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In this work, a Deep Reinforcement Learning (RL) approach is proposed for Procedural Content Generation (PCG) that seeks to automate the generation of multiple related virtual reality (VR) environments for enhanced personalized learning. This allows for the user to be The perceived effectiveness of an IVRLE distinguish depending on the previous knowledge learners. The purpose of this research is to investigate the features of an immersive virtual reality learning environment (IVRLE) and to evaluate its perceived

Rapid development of Virtual Reality based construction sequence simulations: a case study.
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Virtual Reality (VR) is a powerful tool for providing active and interactive learning experience for students where real-life physical conditions are not available. Visualizations of construction sequencing of components have been identified as an area where VR can Introduction Children experience medical trauma when undergoing medical procedures even when procedures are minor. While virtual reality (VR) is effective for managing procedural pain and anxiety, few studies address how families feel about usingAbstract Background Cerebral Palsy (CP) is characterised by variable difficulties in muscular action, resulting in inability of the individual to perform functional movement. An option to provide functionality to the individual with CP is the use of computer innovation. The aim of

Experiencing the Sense of Presence within an Educational Desktop Virtual Reality
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This study examines the sense of presence in MaxWhere desktop virtual reality . Thirty-one people participated in the research. The participants spend about fifteen minutes in the virtual environment. For measuring presence, the Igroup Presence Questionnaire (IPQ) was

Investigating exercise intensity in virtual reality among healthy volunteers
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Purpose. Currently, few studies have presented comprehensive reports on exercise intensity in virtual reality among healthy subjects. The aim of the paper was to evaluate the energy expenditure of young individuals during an active game in virtual reality . Methods. A total of

b Using the summarizing strategy to engage learners: Empirical evidence in an immersive virtual reality environment
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According to the current literature, it is unknown whether summarizing can enhance learning and engagement in an immersive environment. To fill this gap, we conducted an experimental study to investigate the potential effects of using summarizing strategy in an

INTERACTIVE GEO-INFORMATION IN VIRTUAL REALITY OBSERVATIONS AND FUTURE CHALLENGES
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Visualization applications are an increasingly significant component in the field of 3D geo- information. In them, the utilization of consumer grade virtual reality (VR) head mounted displays (HMD) has become a topical research question. It is notable, that in most presentedThis paper, which is part of the field of immersive journalism studies, compares the narrative of contents published in El País VR, Folha 360º, Estadão RV and NYT VR, specific applications for 360-degree productions of the newspapers El País (Spain), Folha de SIn this study, task-related stress induction through Stroop task and social stress induction protocol based on elements of Trier Social Stress Test are examined. The aim of the paper is to find the optimal combination of social and task-related stress to be used to consistently Facing global challenges, a qualified education in remote sensing technologies needs to start in school to sensitise teachers and thus young people for ecological issues and develop their technological skills. Remote sensing is part of the STEM (Science

Machine learning distinguishes neurosurgical skill levels in a virtual reality tumor resection task
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This study outlines the first investigation of application of machine learning to distinguish skilled and novice psychomotor performance during a virtual reality (VR) brain tumor resection task. Tumor resection task participants included 23 neurosurgeons and senior

T103. THE EFFECT OF VIRTUAL REALITY COGNITIVE BEHAVIORAL THERAPY ON PARANOIA AND MOOD STATES
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Methods: 120 youth (ages 14 25) will be recruited from the caseloads of 46 mental healthcare providers. Participants will use a smartphone application (app) to connect to the Collaborative Health Record. Semi-structured interviews will be conducted at baseline, 6 Purpose This study of residents initial performance was performed to determine which factors predisposed residents for success in demonstrating the best arthroscopic skills. Methods Each orthopaedic first-year resident was officially invited to take part in a one hour

THE IMPACT OF VIRTUAL REALITY SIMULATORS IN MANUFACTURING INDUSTRY
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Virtual reality is a continuously developing domain and its capabilities are high enough to improve the life of a person, not just from the entertainment point of view, but also as a powerful tool for learning. This paper presents a virtual reality simulator that provides an

The Four-Masted Barque Peking in Virtual Reality as a New Form of Knowledge Transfer
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Virtual Reality (VR) has established itself in recent years in the geosciences through its application in the immersive visualization of spatial data. In particular, VR offers new possibilities for the user to acquire knowledge through playful interaction within a virtualBackground Fasciotomy is a life-saving procedure to treat acute compartment syndrome, a surgical emergency. As fasciotomy dramatically improves wound pain, it should be performed as soon as possible. Moreover, delays in the use of fasciotomy can increase the

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