CLOUD COMPUTING SYSTEM FOR GAMING

CLOUD COMPUTING SYSTEM FOR GAMING

AUTHORS NAME BARVE RUTU
DEPARTMENT OF COMPUTER ENGINEERING
K. C COLLEGE OF ENGINEERING AND MANAGEMENT STUDIES
MUMBAI 400 603
EMAIL ID – BARVE.RUTU@GMAIL.COM

I. ABSTRACT
Cloud for Gaming refers to the use of cloud computing technologies to build large-scale gaming infrastructures, with the goal of improving scalability and responsiveness, improve the user’s experience and enable new business models.Cloud computing is a service model where the provider offers computation and storage resources to customers on a “pay as you go” basis. The essential features of a cloud computing environment are:
On-demand self-service: the ability to provide computing capabilities (e.g., CPU time, network storage) dynamically, as needed, without human intervention;Broad network access: resources can be accessed through the network by client platforms using standard mechanisms and protocols;Resource pooling: virtual and physical resources can be pooled and assigned dynamically to consumers, according to their demand, using a multi-tenant model;Elasticity: from the customer’s point of view, the provider offers unlimited resources that can be purchased in any quantity at any time; Measured service: cloud resource and service usages are optimized through a pay-per-use business model, and are monitored, controlled and reported transparently to both their customer and provider.The typical interaction between cloud provider and customer works as follows: the customer connects to a “cloud marketplace” through a Web interface, and selects the type and amount of the resources she needs (e.g., some virtual servers with given number of CPU cores, memory and disk space). The resources are allocated from a large pool that is physically hosted on some big data center managed by the cloud provider. Once instantiated, the resources are accessed by the customer through the network. Additional resources can be acquired at a later time, e.g., to cope with an increase of the workload, and released when no longer needed.

II. INTRODUCTION
Cloud gaming, sometimes called gaming on demand or gaming-as-a-service, is a type of online gaming that runs video games on remote servers and streams them directly to a user’s

device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game runs locally on a user’s video game console, personal computer, or mobile device. Cloud gaming refers to a new way to deliver the experience of gaming to the users, where the computationally complex games are executed on powerful cloud servers, then the rendered game scenes are streamed over the internet to gamers on their devices, and the control events from input devices are sent back to the cloud servers for interactions. Figure 1 represents how cloud gaming services work. In cloud gaming platform program run basically on two major components:
i. Game logic that is responsible to convert gamer commands into in-game interactions
ii. Screen renderer that generates game scenes in real-time.
The gamer’s commands come from the command interpreter, and the game scenes are captured by video capturer into the videos, which are then compressed by a video encoder. The command interpreter, video capturer, and video encoder are all implemented as parts of the cloud gaming platform. As shown in this Figure, the cloud gaming platform sends the video frames to and receives user inputs from thin clients used by gamers for playing games. It is a thin client because only two low-complexity components are required:
i. command receiver, which connects to the game controllers, such as gamepads, joysticks, keyboards, and mouses.
ii. Video decoder, which can be realized using massively produced (inexpensive) decoder chips.
The communications between the cloud game platform and thin clients are over the best effort
Internet, which in turn makes supporting real-time computer games quite challenging.

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